Affectivity And Learning In Competitive Social Role Play Gaming-Brom

This note last modified March 4, 2021

#notesFromPaper Year : Tags : affective learning #largeScale Authors: Brom Sisler Slussareff Hlavka

There’s a lot of introduction and negative stuff about GBL… talks about lack of randomization in some games studies

Research questions:

  • does the instructional media affect positive affect?
  • does the personality trait of competitiveness affect the effect of media.
  • Do positive affect and flow levels induced by the instructional medium mediate the influence of the medium on learning outcomes?
  • GBL vs DGBL?

debate-based educational method on a computer game, non-computer game, and non-game workshop.

Used a game called Europe 2045

Watson 1988 on positive affect

competition in education. Is it beneficial? Who knows… but probably, given the following features: each participant has a reasonable chance of winning, the rules around wining are clearly specified, and winning is relatively unimportant.

use a two dimensional conceptualization of competitiveness

does positive affect influence learning outcomes? puts forward a rationale based on CATLM. Do games take up cognitive load or increase available cognitive load?

GBL vs DGBL? what if people aren’t used to digital games? what if there are

jesus they got a lot of participants…

removed computer specific aspects of the game since they were measuring GBL vs DBGL

Reminds me of the The Sudan Game-Landwehr

competitiveness was a benefit to learning…

has some good questionnaires in the appendix…