Are Tangibles More Fun-Xie
#notesFromPaper
Year : Tags : #hciFinalProject
Authors: Xie Antle Motamedi
interface comparison of jigsaw puzzles in physical, tangible, and graphical space
tangible interfaces help kids learn I guess, but damn are they hard to implement in the classroom
SDT [26]
uses the intrinsic motivation inventory
studies using children as participants might actually be better if you measure laughter and yawns, rather than answers to questions
between subjects study with three interface styles and puzzle themes
IMPORTANT The tangible interface was literally just the traditional interface with #gamification
elements atop, such as sounds and colors when pieces were connected.
used the IMI and smileyometer
participants collaborated somewhat, with a lot of being absorbed in their activity, often by splitting work, especially when participants had an age difference. Easier to collaborate with PUI and TUI (physical and tangible) since there’s enough space to move around
children had trouble with the mouse
children were more engaged by TUI and PUI