Case Studies In Game Based Learning-Miller

This note last modified February 5, 2024

#notesFromPaper Year : Tags : Authors: Miller Cooper

GBL

Summary of findings and recommendations:

  • From Duolingo
    • adapt to real world constraints
    • teach gradually and visibly, slowly add complexity
  • Design Holistically
    • Teach through visual design
    • Focus on one technique in the context of whole tasks
    • remove busywork
    • iterate often
  • Constructionist environments
    • JIT information
    • Let players drive learning and difficulty
    • Teach general problem solving
  • Do not let education prevent learning
    • It’s ok to be difficult
    • The tutorial should not be though
    • Focus on the fun and interesting bits, first
    • Games are an experience, delegate simple content delivery elsewhere
  • Sell the GBL
    • Hard constraints on learning goals and research questions will hinder the product quality
    • Work with professional designers and marketers