Case Studies In Game Based Learning-Miller
#notesFromPaper
Year : Tags : Authors: Miller Cooper
Summary of findings and recommendations:
- From Duolingo
- adapt to real world constraints
- teach gradually and visibly, slowly add complexity
- Design Holistically
- Teach through visual design
- Focus on one technique in the context of whole tasks
- remove busywork
- iterate often
- Constructionist environments
- JIT information
- Let players drive learning and difficulty
- Teach general problem solving
- Do not let education prevent learning
- It’s ok to be difficult
- The tutorial should not be though
- Focus on the fun and interesting bits, first
- Games are an experience, delegate simple content delivery elsewhere
- Sell the GBL
- Hard constraints on learning goals and research questions will hinder the product quality
- Work with professional designers and marketers