Documenting Design-Khaled

This note last modified September 1, 2024

#notesFromPaper Year : Tags : #RTDExample Authors: Khaled Lessard Barr

documenting research through design

  • Background has some interesting discussion of three paradigms of HCI and how HCI research tries to focus too much on individual variables rather than holistic gameplay.
  • Talks briefly about “recoverability” as a counterpoint to the usual notion of “rigour”, but doesn’t really define recoverability… has some references though.

  • You typically teach “mechanics lead to aesthetics”, but that implies the mechanics were always there and ignores iteration.
  • Propose using git and commits at minimum based on:
    • completed features
    • design questions
    • competing versions and prototypes (via branches)
  • Qualitative research is subjective, but making the process of design available allows other researchers to look and critique a game’s design trajectory.

So in summary, use git as a diary, and have an actual diary for larger and more complex ideas.