Documenting Design-Khaled
#notesFromPaper
Year : Tags : #RTDExample
Authors: Khaled Lessard Barr
documenting research through design
- Background has some interesting discussion of three paradigms of HCI and how HCI research tries to focus too much on individual variables rather than holistic gameplay.
- Talks briefly about “recoverability” as a counterpoint to the usual notion of “rigour”, but doesn’t really define recoverability… has some references though.
- You typically teach “mechanics lead to aesthetics”, but that implies the mechanics were always there and ignores iteration.
- Propose using git and commits at minimum based on:
- completed features
- design questions
- competing versions and prototypes (via branches)
- Qualitative research is subjective, but making the process of design available allows other researchers to look and critique a game’s design trajectory.
So in summary, use git as a diary, and have an actual diary for larger and more complex ideas.