How We Perceive Videogames-Keogh

This note last modified September 1, 2024

#notesFromPaper Year : Tags : Authors: Keogh

  • Just like walking sticks can become extensions of our bodies, so can game avatars. Instruments are incorporated into the body.

Cyborgs

Dys4ia is a good example of stasis

open ended games and games that were even slightly outside the norm attracted more diverse audiences.

Goes through the history of hacker subcultures and why people might be attracted to being a hacker.

The hacker is one who is a loner, but still part of the dominant hegemony, and exerts power under that hegemony.