Interviews With Edugame Designers-Isbister

This note last modified February 5, 2024

#notesFromPaper Year : Tags : Authors: Isbister Flanagan Hash #researchForIndustry

The intro does a good job explaining why edugame research and edugame advice for industry isn’t that great.

  • fun
    • Make the game fun, first
  • Polish
    • Choose an aesthetic that allows for polish with low budget
  • Games are already powerful at teaching
    • Games incentivizes learning, that is then tested
    • They gradually release information and allow for contained practice / slow mastery.
  • No chocolate covered broccoli
  • Use collaborative action
  • Roleplaying and emotional engagement are also powerful
  • avoid the temptation of clarity
  • teach via rules and outcomes