Interviews With Edugame Designers-Isbister
#notesFromPaper
Year : Tags : Authors: Isbister Flanagan Hash #researchForIndustry
The intro does a good job explaining why edugame research and edugame advice for industry isn’t that great.
- fun
- Make the game fun, first
- Polish
- Choose an aesthetic that allows for polish with low budget
- Games are already powerful at teaching
- Games incentivizes learning, that is then tested
- They gradually release information and allow for contained practice / slow mastery.
- No chocolate covered broccoli
- Use collaborative action
- Roleplaying and emotional engagement are also powerful
- avoid the temptation of clarity
- teach via rules and outcomes