Mechanisms Of The Soul Game-Rusch
#notesFromPaper
Year : Tags : philosophy - game recommendations human condition self fiction Authors: Rusch
Games involve real rules and fictional worlds. Games are real in a sense, fictional in others
emotions are evoked by events that are perceived as real. Playing a game makes one focus on its goals, rules, and mechanics, potentially overruling the emotional impact of fictional elements.
is this ludonarrative dissonance?
don’t turn to fiction to expand emotion in games, since fiction alone cannot carry a game. The real part of a game is the primary vehicle for affective impact
gameplay brings emotion. Thoughtless, basic, feeling. Fiction provides context and transforms emotion into something more specific.
e.g. gameplay tension can be transformed by narrative into claustrophobia, paranoia, or even caring
we have to understand goals
don’t build the avatar to be like the player, make the avatar strong and bring the player towards them (I suppose whether you should do this or not depends on what kind of game you are making)
Look for structural similarities between a game and life.
rambling:
game designers can control fiction, but they can’t really control interpretation of gameplay
When you project into an avatar, the avatar’s views projects into you