Review Of Educational Games-Zeng

This note last modified February 5, 2024

#notesFromPaper Year : Tags : Authors: Zeng Parks Shang #doctoralConsortium educational game literature reviews

I like this review a lot, only problem is that they really conflated “gamification” and “gamefulness” when talking about the efficacy of educational games.

  • PBL is effective for motivation, but “the cognitive impact” is not significant.
    • Competition is controversial because of its negative impacts
  • Feedback, including emotional feedback, is important and needs to be timed well.
    • There’s a bit more that’s pretty interesting, come back if I’m specifically looking at feedback.
  • A game environment similar to the real world can help with learning.
  • Fun and easy games improve learning outcomes
  • Games allow teachers to be a bit more hands off, though teacher support is still massively beneficial.
  • Edugames can provide data about how students are learning, which teachers can then use.
  • interesting challenge can motivate players.
  • Edugames can benefit:
    • hand-eye coordination
    • problem-solving
    • emotional regulation
  • Games teach by having safe environments
  • games promote cooperation
  • RPGs are cool
  • Getting students to build their own games is effective.
  • Games can be multimedia, bringing in websites or videos.
  • future games can be increasingly adaptive.
  • edugame research should focus on neuroscientific studies of how people learn with games.