Review Of Educational Games-Zeng
#notesFromPaper
Year : Tags : Authors: Zeng Parks Shang #doctoralConsortium
educational game literature reviews
I like this review a lot, only problem is that they really conflated “gamification” and “gamefulness” when talking about the efficacy of educational games.
- PBL is effective for motivation, but “the cognitive impact” is not significant.
- Competition is controversial because of its negative impacts
- Feedback, including emotional feedback, is important and needs to be timed well.
- There’s a bit more that’s pretty interesting, come back if I’m specifically looking at feedback.
- A game environment similar to the real world can help with learning.
- Fun and easy games improve learning outcomes
- Games allow teachers to be a bit more hands off, though teacher support is still massively beneficial.
- Edugames can provide data about how students are learning, which teachers can then use.
- interesting challenge can motivate players.
- Edugames can benefit:
- hand-eye coordination
- problem-solving
- emotional regulation
- Games teach by having safe environments
- games promote cooperation
- RPGs are cool
- Getting students to build their own games is effective.
- Games can be multimedia, bringing in websites or videos.
- future games can be increasingly adaptive.
- edugame research should focus on neuroscientific studies of how people learn with games.