empathy games
Victoria Grieves argues that games can’t really foster empathy. Here are some articles she gave me on the topic:
Ruberg, B. (2020). Empathy and its alternatives: Deconstructing the rhetoric of “empathy” in video games. Communication, Culture & Critique, 13(1), 54-71.
Another big one I used was this:
https://www.vice.com/en/article/empathy-games-dont-exist/
Mostly it comes down to us humanities folks chipping away at the rhetoric of tech-focused folks to bring it in line with reality. lol
A newer article that I think should be part of this conversation is this one:
Hugaas, K. H. (2024). Bleed and Identity: A conceptual model of bleed and how bleed-out from role-playing games can affect a player’s sense of self. International Journal of Role-Playing, (15), 9-35.
Essentially, “bleed” is a well known concept in TTRPG spaces that, I believe, describes a phenomenon closer to empathy.
Hope that helps!