game design - lesson plan
Pick a feeling (aesthetic). Mood boards?
– 15 mins –
Prototype a mechanic
– 30 mins –
How would you teach that mechanic?
– 45 minutes –
Free playtesting?
– 60 minutes –
Pick a feeling (aesthetic). Mood boards?
– 15 mins –
Prototype a mechanic
– 30 mins –
How would you teach that mechanic?
– 45 minutes –
Free playtesting?
– 60 minutes –