game design - lesson plan

This note last modified September 1, 2024

Activities:

  • What are your favorite games, and what have they done well?
  • explain MDA
  • Make a modification of an existing game. What will it do?
  • Let’s talk dominant strategies
    • you can make them fun via RPS.
    • you can limit / vary dominant strategies
    • The dominant strategy should be fun
    • You can make the game easier.
  • Teach ’em playtesting
    • playtest early and often
    • your players aren’t stupid
    • think aloud, don’t interfere
    • players know their feelings, you know the solutions
    • questions to ask
      • describe the game in your own terms, as you would to friends or family
      • what would you add, remove, or change

Todo:

  • Print and play checkers
  • Print and play chess
  • get index cards
  • blank slate has whiteboards!

Theories worth talking about:

  • MDA
  • kishotenkutsu
    • safe environment first, then test, then challenge, then boss
  • MoSCoW

game design inspiration

make optimization fun!

talk about Eurogames traitor games!

games are very interconnected

dominant strategies