game design - lesson plan
Activities:
- What are your favorite games, and what have they done well?
- explain MDA
- Make a modification of an existing game. What will it do?
- Let’s talk dominant strategies
- you can make them fun via RPS.
- you can limit / vary dominant strategies
- The dominant strategy should be fun
- You can make the game easier.
- Teach ’em playtesting
- playtest early and often
- your players aren’t stupid
- think aloud, don’t interfere
- players know their feelings, you know the solutions
- questions to ask
- describe the game in your own terms, as you would to friends or family
- what would you add, remove, or change
Todo:
- Print and play checkers
- Print and play chess
- get index cards
- blank slate has whiteboards!
Theories worth talking about:
- MDA
- kishotenkutsu
- safe environment first, then test, then challenge, then boss
- MoSCoW
make optimization fun!
talk about Eurogames traitor games!
games are very interconnected
dominant strategies