readings
Important read next
- A primer on learning theories (https://osf.io/preprints/edarxiv/ze5hc/)
- Revision of Blooms Taxonomy
- Intrinsically Motivating Play (https://www.researchgate.net/publication/344268912_Intrinsically_Motivating_Instruction-Thomas_Malone)
- Another reference that I use a lot is [K. R. Koedinger, J. L. Booth, and D. Klahr, “Instructional Complexity and the Science to Constrain It,” Science (80-. )., vol. 342, no. 6161, pp. 935–937, Nov. 2013, doi: 10.1126/science.1238056.]. The paper itself is not super useful (though it’s a great reference for motivating grants) but the table of instructional design principles is great and if you look at the table provided in the supplementary material you can find the original sources for that principle list. What you’re most interested in likely lives in the Sense-making / Understanding space. I’ve also used this list as this basis for a reference deck of principle cards that I use in my class here: http://edugames.design/principles I need to make some updates but might be useful for thinking about design.
Tailoring Research to be Useful for Industry
Reflective Games
- embedded design kaufman (exists)
- Slovak’s reflective practicum 2017
- Reread evaluating serious experience in games
- R. Wylie and M. T. H. Chi, “The Self-Explanation Principle in Multimedia Learning,” in The Cambridge Handbook of Multimedia Learning, Cambridge University Press, 2014, pp. 413–432.
- J. E. Richey and T. J. Nokes-Malach, “How much is too much? Learning and motivation effects of adding instructional explanations to worked examples,” Learn. Instr., vol. 25, pp. 104–124, 2013, doi: 10.1016/j.learninstruc.2012.11.006.
- D. B. Clark, S. S. Virk, J. Barnes, and D. M. Adams, “Self-explanation and digital games: Adaptively increasing abstraction,” Comput. Educ., vol. 103, pp. 28–43, Dec. 2016, doi: 10.1016/j.compedu.2016.09.010.
- Weaver & Lewis Mirrored Morality
- Kremar & Cingel Moral Foundations Theory
- Melcer, Digra 2022, unintended learning in commercial video games.
- Tamborini, the influence of morality subcultures on the acceptance and appeal of violence
Digitally altered consciousness
- tuning stressful experiences in a VR game (exists)
- modifiers in adaptive video game music (exists)
Research Creation
- Methods for examining game design
- Apparently Will Odem has good RtD?
- Clara Fernandez Vara Game analysis guide
Qualitative Methods
- Look through the chapters in Game Research Methods (https://dl.acm.org/doi/book/10.5555/2812774)
- Rhode island council on the humanities evaluation toolkit
- Gee, introduction to discourse analysis, 2004 (there may be better ones, ask Josh)
- Construction of knowledge online, James & Busher 2009
- Willis, Jost, Nilakanta 2007 Foundations of qualitative research
- Birks & Mills: Grounded Theory, a practical guide
- Guba & Lincoln Naturalistic Inquiry
- Cynefin.io sense making model / knowledge management model
Benefits of Games
- Zombie division and intrinsic integration
- Mental Models of Complex Systems (exists)
- Exploring the effectiveness of game based learning hartt (exists)
- Benefits of playing non-action games on cognition
- Education And Involvement In Games-Iacovides.md
- Using game design patterns in learning
- Game Based Learning
- https://www.degruyter.com/document/doi/10.1515/9783110675184-008/html
- More than serious: A game to treat ADHD (https://www.sciencedirect.com/science/article/pii/S8755461522000354)
- Negative effects of gamification in education, Toda, Valle 2017
Pedagogy
- Revision of Blooms Taxonomy (exists)
- A primer on learning theories (https://osf.io/preprints/edarxiv/ze5hc/)
- Kolb’s learning cycle (describes learning goals from a constructivist angle)
- Zimmerman, 2009, Self-regulation where metacognition and motivation intersect.
- Biggs has two papers on constructive alignment (exists)
- Expertise reversal effect about reducing structure after people have competency
- Casel Framework
- Bloom’s Taxonomy
- Pedagogy Patterns
- Instructional complexity
- Anderson Dalsen, failure learning through discourse ([4] in Failure In Games-Foch)
- Teaching as a design science
Philosophy in the classroom
- Teaching philosophy through roleplaying
- Designing Technology to support reflection
- Survey On Teaching With Digital Games-Takeuchi.md
- Schrier: Designing and using games to teach ethics and ethical thinking
- Campbell 2007: How can we know that ethics education produces ethical doctors?
- Hejase & Tabch: Ethics Education, an assessment case of the American University of Science and Technology-Lebanon
- Paul & Elder: Critical Thinking, competency standards essential to the cultivation of essential skills
- Ryan & Bisson. Can Ethics be taught?
- Elliot: Ethics in the first person, a guide to teaching and learning practical ethics
Game & Explorable Design
- Kate Compton’s Work on Casual Creators.
- Intrinsically Motivating Play (https://www.researchgate.net/publication/344268912_Intrinsically_Motivating_Instruction-Thomas_Malone)
- Explorables tutorials
- Goeey Gut, CHIplay 2022, eduboardgame
- Design Science in Information systems research (exists, Seth)
- character believability in games
- Designing for Discomfort Squinky (https://www.gdcvault.com/play/1023269/Designing)
- pals in power armor besmann (anthropomorphization in games)
- Well played 2.0, games value and meaning
- Against procedurality (http://gamestudies.org/1103/articles/sicart_ap?utm_source=tech.mazavr.tk&utm_medium=link&utm_compaign=article%201/)
- On endogenous design
- Mary Flanagan Critical Play
Games User Research
- Game Design Research (https://press.etc.cmu.edu/index.php/product/game-design-research/)
- Games User Research (https://gamesuserresearch.com/games-user-research-methods/)
- Another Games User Research (https://www.amazon.com/Games-User-Research-Anders-Drachen/dp/0198794843)
- Reviewing Reflection: On the use of reflection in interactive system design
- Evaluating Serious Experience In Games-Iacovides.md (exists)
- Gaming Motivation Scale-Lafrieniere.md (exists)
- Self Reflection Through Roleplay In Chimeria Grayscale-Ortizhas some more at the beginning of the reflection section.
AR
- Why Is Ar Meaningful-Laato.md
Violent Video Games
- Violent Video Games Makes Players Violent (exists)
- Games and Aggression (exists)
- General aggression model (exists)
- Implicit association test effects of video games (exists)
- Hartmann Moral Disengagement in violent video games
AI
- https://dig.cmu.edu/publications/2020-aigwap.html (game to teach AI)
Pure Philosophy
- Transgressions: The Offences of Art, Anthony Julius
- Virtual Existentialism - Gualeni
- Weapons of Math Destruction
- Automating Inequality
- Computers as Theater - Brenda Laurel
- The creative Mind, Boden. Apparently Chapter 4 has some stuff on what creativity is.
Other
- Pierre Duhem physical theory and experiment
- Conceptualization Of Skill Chains-Miller.md (exists)
- Brain Computation By Assemblies Of Neurons-Papadimitriou.md (downloaded)
- Work Group Diversity-Knippenberg.md (exists)
- Gender Stereotypes In Modern Countries-Breda.md
Things to google
the generation effect of memory and the self-explanation principle of instructional design