readings

This note last modified October 23, 2024

Read something on androgogic debriefing and organize the rest of these.

Zigmont, J. J., Kappus, L. J., & Sudikoff, S. N. (2011, April). The 3D model of debriefing: defusing, discovering, and deepening. In Seminars in perinatology (Vol. 35, No. 2, pp. 52-58). WB Saunders.

Rudolph, J. W., Simon, R., Rivard, P., Dufresne, R. L., & Raemer, D. B. (2007). Debriefing with good judgment: combining rigorous feedback with genuine inquiry. Anesthesiology clinics, 25(2), 361-376.

Rudolph, J.W., Simon, R., Raemer, D.B. and Eppich, W.J. (2008), Debriefing as Formative Assessment: Closing Performance Gaps in Medical Education. Academic Emergency Medicine, 15: 1010-1016. https://doi.org/10.1111/j.1553-2712.2008.00248.x

Rudolph, Jenny W. PhD; Simon, Robert EdD; Dufresne, Ronald L. MS; Raemer, Daniel B. PhD. There’s No Such Thing as “Nonjudgmental” Debriefing: A Theory and Method for Debriefing with Good Judgment. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 1(1):p 49-55, Spring 2006.

Reflective Games

  • all the readings in “empathy games”
  • embedded design kaufman (exists)
  • Slovak’s reflective practicum 2017
  • Reread evaluating serious experience in games
  • R. Wylie and M. T. H. Chi, “The Self-Explanation Principle in Multimedia Learning,” in The Cambridge Handbook of Multimedia Learning, Cambridge University Press, 2014, pp. 413–432.
  • J. E. Richey and T. J. Nokes-Malach, “How much is too much? Learning and motivation effects of adding instructional explanations to worked examples,” Learn. Instr., vol. 25, pp. 104–124, 2013, doi: 10.1016/j.learninstruc.2012.11.006.
  • D. B. Clark, S. S. Virk, J. Barnes, and D. M. Adams, “Self-explanation and digital games: Adaptively increasing abstraction,” Comput. Educ., vol. 103, pp. 28–43, Dec. 2016, doi: 10.1016/j.compedu.2016.09.010.
  • Weaver & Lewis Mirrored Morality
  • Kremar & Cingel Moral Foundations Theory
  • Melcer, Digra 2022, unintended learning in commercial video games.
  • Tamborini, the influence of morality subcultures on the acceptance and appeal of violence

Digitally altered consciousness

  • tuning stressful experiences in a VR game (exists)
  • modifiers in adaptive video game music (exists)

Research Creation

Qualitative Methods

  • Hogan, the elicitation interview technique
  • Look through the chapters in Game Research Methods (https://dl.acm.org/doi/book/10.5555/2812774)
  • Rhode island council on the humanities evaluation toolkit
  • Gee, introduction to discourse analysis, 2004 (there may be better ones, ask Josh)
  • Construction of knowledge online, James & Busher 2009
  • Willis, Jost, Nilakanta 2007 Foundations of qualitative research
  • Birks & Mills: Grounded Theory, a practical guide
  • Guba & Lincoln Naturalistic Inquiry
  • Cynefin.io sense making model / knowledge management model

Edugames

  • Making games work in the classroom, Fuller (exists)

Psychological Reactance

(unordered)

Benefits of Games

Pedagogy

Philosophy in the classroom

  • Teaching philosophy through roleplaying
  • Designing Technology to support reflection
  • Survey On Teaching With Digital Games-Takeuchi.md
  • Schrier: Designing and using games to teach ethics and ethical thinking
  • Campbell 2007: How can we know that ethics education produces ethical doctors?
  • Hejase & Tabch: Ethics Education, an assessment case of the American University of Science and Technology-Lebanon
  • Paul & Elder: Critical Thinking, competency standards essential to the cultivation of essential skills
  • Ryan & Bisson. Can Ethics be taught?
  • Elliot: Ethics in the first person, a guide to teaching and learning practical ethics

Game & Explorable Design

Games User Research

AR

  • Why Is Ar Meaningful-Laato.md

Violent Video Games

  • Violent Video Games Makes Players Violent (exists)
  • Games and Aggression (exists)
  • General aggression model (exists)
  • Implicit association test effects of video games (exists)
  • Hartmann Moral Disengagement in violent video games

AI

Pure Philosophy

  • Transgressions: The Offences of Art, Anthony Julius
  • Virtual Existentialism - Gualeni
  • Weapons of Math Destruction
  • Automating Inequality
  • Computers as Theater - Brenda Laurel
  • The creative Mind, Boden. Apparently Chapter 4 has some stuff on what creativity is.

Other

  • Pierre Duhem physical theory and experiment
  • Conceptualization Of Skill Chains-Miller.md (exists)
  • Brain Computation By Assemblies Of Neurons-Papadimitriou.md (downloaded)
  • Work Group Diversity-Knippenberg.md (exists)
  • Gender Stereotypes In Modern Countries-Breda.md

Statistics

  • Research design and method: a process approach, Kenneth Bordens, Bruce Abbott

Things to google

the generation effect of memory and the self-explanation principle of instructional design

books I should read