Creating Critical Play-Flanagan
#notesFromPaper
Year : Tags : Authors: Flanagan
How do designers use games to express ideas about crisis, power, and identification?
SOBA was a “scavenger hunt” that focused on finding genuine interactions in the non-tourist neighborhoods of NYC.
Talks about activist games e.g. Ayiti, McDonald’s game, Sep 12th
Also talks about LAYOFF, a game about cutting costs and corners
Games show possible worlds, games are reality engines, frameworks for making meaning