Creating Critical Play-Flanagan

This note last modified September 1, 2024

#notesFromPaper Year : Tags : Authors: Flanagan

blurring the magic circle

How do designers use games to express ideas about crisis, power, and identification?

SOBA was a “scavenger hunt” that focused on finding genuine interactions in the non-tourist neighborhoods of NYC.

Talks about activist games e.g. Ayiti, McDonald’s game, Sep 12th

Also talks about LAYOFF, a game about cutting costs and corners

Games show possible worlds, games are reality engines, frameworks for making meaning