Designing Morally Engaging Games-Ryan

This note last modified March 16, 2023

#notesFromPaper Year : Tags : Authors: Ryan Staines Formosa

Background talks about Neo-Kohlbergianism and the Minnesota approach

They don’t like metriced morality systems

  • Lens of Moral Focus
    • Place players in a position of moral responsibility, e.g. in SPOPS, the main character has a commitment to saving the citizens of Dubai.
    • players don't need the basic stuff explained to them
    • NPCs can comment on player actions
    • Questions to consider:
      • Why is morality a priority, what motivates the player to treat moral decisions as moral decisions instead of instrumental ones.
      • Do players role play a moral identity. If so, how does it impact their behavior?
      • Are players given opportunities to reflect on their behavior?
      • What are the consequences of immoral decisions? Watch for ludonarrative dissonance
  • Lens of Moral Sensitivity
    • Recognizing moral issues in the real world, and recognizing what you can do about them.
    • In Deus Ex you overhear someone abusing a prostitute and can step in to act (but the game doesn’t force you to)
    • In ME2, you can act morally in “quicktime events”, but the authors dislike it because it’s more a reflexes check than a morality check.
    • We are less likely to care about NPCs when they are shown as mega evil, and when we get EXP for killing them.
    • Questions:
      • How blunt / subtle is moral content
      • How can players express morality? Preselected options or do they actually have agency?
      • Are NPCs dehumanizable or well fleshed out?
  • Lens of Moral Judgement
    • Reasoning about morality
    • Fallout 3 has the great Oasis tree quest
    • Questions:
      • Are you making moral temptations or moral dilemmas?
      • What moral matrices are touched by your dilemmas, and how do they conflict?
      • What is the process of making a moral judgement? Are they one time choices or part of larger frameworks?
      • How difficult are these dilemmas to understand and resolve?
  • Lens of Moral Action
    • Questions:
      • Does the player simply choose to act morally, or do they actually have to take actions.
      • How difficult is it to put your choices into actions, what skills do you need to have?
      • Does the action require persistence that is repeatedly challenged?