Ethical Education in Video Games
allegory of the cave and games can teach philosophy through simulation
Bioshock teaches ethics by intentionally using ludonarrative dissonance
The chained men in the allegory of the cave are immersed in the shadow stories.
Plato is making a proto-negative escapism argument, and only by breaking immersion can we avoid negative escapism. But maybe he’s wrong. If immersion can teach ethics, then the cave is a useful tool.
game worlds are inherently limited
games enforce ethical frameworks
#notesFromPaper