Ethical Game Design Practical Guidelines
games provide a safe space for experimentation
For declarative knowledge transference, your identity in game is not really relevant, but it’s definitely more relevant for teaching ethics.
we project our values onto game characters, feeling responsible for them and wanting them to succeed. Might this go in the other direction, where acting ethically can transfer to the real person acting ethically?
games can provide an extended scaffold for thinking through problems?
Knights of Astrus contains more natural and complex scenarios
- balance enjoyment and learning objectives
- playtest frequently
- assess success of learning objectives
- build opportunities for projective identity
- allow user generated content
#notesFromPaper