Family Fun and Fostering Values
suburban women are the largest consumers of video games
games provide a space for values discourse
families make available certain types of media, but also make decisions on when to use / how to interpret that media. For example, the Wii is a family console, placed in the nice living room television. Other consoles may not be.
When developing a game, think about:
- target audience
- platform choice (where will they play)
- game format
- reward structure
- game mechanics
#notesFromPaper