Family Fun and Fostering Values

This note last modified September 1, 2024

Bryant & Drell

video games in the household

suburban women are the largest consumers of video games

values discourse

games provide a space for values discourse

families make available certain types of media, but also make decisions on when to use / how to interpret that media. For example, the Wii is a family console, placed in the nice living room television. Other consoles may not be.

When developing a game, think about:

  • target audience
  • platform choice (where will they play)
  • game format
  • reward structure
  • game mechanics

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