Games Agency As Art Summary-Nguyen

This note last modified September 1, 2024

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agency, it’s pretty great. Game designers allow us to inhabit different agencies, and by doing so, we better understand our own agency.

achievement play and striving play

Although games are limited, they embody limitations we aren’t used to, and thus force us out of habits and into learning.

Games allow us to look at actions in a different way, seeing the beauty in them when we might be generally overwhelmed.

object arts vs process art

value clarity, though players of games shouldn’t expect the same value clarity irl

gamification can lead to overmetricing, though the aesthetics of games and the fact that we see our actions in subtle, sensitive terms, can ameliorate this effect.

Discussion Questions

  • When games are inherently limited, does that allow for a better understanding of agency, or is it a negative that we should overcome?
  • Is the fact that games are authored by others a form of subservience? What does it mean to transmit agency?
  • Is value clarity a negative? Are games too simplistic in how they represent the world?
  • What did you think about games fostering the aesthetics of action?