Personality Type In Gamification For Adolescents-Ooge

This note last modified February 23, 2021

#notesFromPaper #chiplay20

Year : Tags : big five inventory hexad Authors: Ooge

gamification is more effective when tailored to end users. Tailor to personality types. Big Five Inventory, BFI-44 + BFI-10

gamification user types using Hexad

Big Five and Hexad only validated with adults, is it valid with adolescents?

Issues with application to adolescents?? Models may be okay, instruments might be not that great.

Ooge

user types aren’t really implemented in platforms right now, but questionnaires could change which gamification elements could be used

participants thought of questions differently depending on context. Explicitly math questions were thought about differently.