Personality Type In Gamification For Adolescents-Ooge
#notesFromPaper
#chiplay20
Year : Tags : big five inventory hexad Authors: Ooge
gamification is more effective when tailored to end users. Tailor to personality types. Big Five Inventory, BFI-44 + BFI-10
gamification user types using Hexad
Big Five and Hexad only validated with adults, is it valid with adolescents?
Issues with application to adolescents?? Models may be okay, instruments might be not that great.
Ooge
user types aren’t really implemented in platforms right now, but questionnaires could change which gamification elements could be used
participants thought of questions differently depending on context. Explicitly math questions were thought about differently.