gamification

This note last modified December 6, 2021

Games give you scores, awards, and fun flashing lights when you win. Gamification is taking those things and slapping them on something else. So a gamified classroom would be one where you get a flashing light every time you get a 100 on an exam.

You don’t have to turn something into a game in order to gamify it, all you have to do is have an awards / rewards / scoring system.

Buckley and Doyle 2016 found that gamification is better for intrinsically motivated students.

Don’t confuse gamification with gamefulness, gamification can be stripped away, gamefulness cannot


Some definitions

Redefining gamification