Improving-Microtasks-Gamification_Feyisetan
#notesFromPaper
Authors: Feyisetan Simperl Year : Tags : cairns gamification crowdsourcing citizen science - engagement
You gamify crowdwork? it gets better :D
didn’t create a novel experience, just wanted fun with games
what defines games?
- a goal
- rules
- feedback system
- voluntary participation
game elements
- points
- levels
- leaderboards
- badges
Built a game called wordsmith also introduced a social aspect
higher pay in crowdsourcing may not actually lead to better outcomes
talks about the overjustification effect, which is like the crowding out effect, but for gamification
talks about some other frameworks for incentive engineering including MICE, RASCLS, and SAPS
other research has been done about game theory in incentive design. They use a probabilistic approach to predict player behavior.
feedback was given to players
- Leaderboard
- Levels
- Badges
- Feedback Alerts (on how to achieve bonus points)
- Bonus points
- Treasure points (for streaks)
- Activities showing what others were doing in real time
Voluntary participation via presenting the task as something the player wanted to do
Leaving players would be given a powerup to keep them in the game
Did some fancy statistics to figure out how much each powerup actually kept people in the game