Improving-Microtasks-Gamification_Feyisetan

This note last modified September 1, 2024

#notesFromPaper Authors: Feyisetan Simperl Year : Tags : cairns gamification crowdsourcing citizen science - engagement

You gamify crowdwork? it gets better :D

didn’t create a novel experience, just wanted fun with games

what defines games?

  • a goal
  • rules
  • feedback system
  • voluntary participation

game elements

  • points
  • levels
  • leaderboards
  • badges

Built a game called wordsmith also introduced a social aspect

higher pay in crowdsourcing may not actually lead to better outcomes

talks about the overjustification effect, which is like the crowding out effect, but for gamification

talks about some other frameworks for incentive engineering including MICE, RASCLS, and SAPS

other research has been done about game theory in incentive design. They use a probabilistic approach to predict player behavior.

feedback was given to players

  • Leaderboard
  • Levels
  • Badges
  • Feedback Alerts (on how to achieve bonus points)
  • Bonus points
  • Treasure points (for streaks)
  • Activities showing what others were doing in real time

Voluntary participation via presenting the task as something the player wanted to do

Leaving players would be given a powerup to keep them in the game

Did some fancy statistics to figure out how much each powerup actually kept people in the game