Player Decentered Design-Morrell

This note last modified September 1, 2024

#notesFromPaper Year : Tags : Authors: Morrell

Talks about player decentered design, an idea that reminds me of necessary evil - game and abusive game design

  • there is no beginning, tutorial or instructions, no level one or exposition
  • there is no ending, conclusion, game over, or credits
  • the game will progress without you
  • no singular meanings or explanations
  • there is always something to interact with

This is a fantastic #RTDExample, and probably a good form to structure my own thesis around.