Player Decentered Design-Morrell
#notesFromPaper
Year : Tags : Authors: Morrell
Talks about player decentered design, an idea that reminds me of necessary evil - game and abusive game design
- there is no beginning, tutorial or instructions, no level one or exposition
- there is no ending, conclusion, game over, or credits
- the game will progress without you
- no singular meanings or explanations
- there is always something to interact with
This is a fantastic #RTDExample
, and probably a good form to structure my own thesis around.