abusive game design
Abusive game design challenges notions of immersion and consumerism by emphasizing games as dialogues between players and designers. Reminding players that there is a designer, that they are playing a game, and that maybe they shouldn't feel comfortably immersed.
For example, Dark Room Sex Game makes the player feel uncomfortable and reminds them that there is a designer out there trying to break them out of their comfort zone.
Maybe see (Discomfort Design: Critical Reflection through Uncomfortable Play by Lindsay Grace)