Abusive Game Design-Wilson

This note last modified September 1, 2024

#notesFromPaper Year : Tags : Authors: Wilson Sicart

So I have a definition of abusive games, but this paper has a slightly different definition: abusive game design#. I do think the things I categorize as abusive games do count, their definition is just broader.


Discusses Dark Room Sex Game

Games aim to satisfy players desires, but perhaps that stands counter to critically interacting with a game

describes conventional game design: player advocacy

lol the paper says that there are no abusive games.

  • abusive game design is a design philosophy that can lead to abusive game experiences. The actual game is secondary in the disucssion
  • abusive game design is an aesthetic position by the designer.
  • The game is only a mediator in the dialogue between the designer and player.

Despite them saying there are no abusive games, I’m adding the games they mention to my list on abusive games lmao

They have a good example with Kaizo mario, pointing out that oftentimes beating that game requires you to understand specific game design affordances unique to Kaizo, reminding you that the designer is out there and hates you.

Interesting discussions on bleed

A game can’t abuse their players if they quit. Kaizo is imaginative, beatable, unique. Anyone can make a near impossible Mario level, but Kaizo is interesting enough to get people to continue.

Tag: blurring the magic circle