Predictive Scenarios to Explore Ethical Dilemmas
#notesFromPaper
moral sensitivity is something many fail at, moreso than actually solving moral dilemmas.
- structure goals to be specific and clearly defined
- make the resolution non obvious and force people to take responsibility for their actions
- make the scenario interactive and complex, so that participants experience significant cognitive load
- assign roles that tie to goals
- structure unpleasant interactions to maintain a safe environment
- make the simulation fun
stress makes us value the short term
ethical drift is a thing, though sometimes it happens in the opposite direction in games as players become increasingly engaged.
iterative design, 20-80 people, 3-5 GMs
debrief about how your actions affected others, using the socratic method to make them think through their decisions.
externalization with game avatars
So this paper is basically about the benefits of larping.