SimCity

This note last modified September 18, 2023

Notes from this playthrough

  • social aspects, sharing cities with others
  • different regions
  • huge amount of mechanics (e.g. resources, pollution, more granular controls for building the city), which is probably better for education, but means that it takes a long time to learn.
  • explicit zoning. You can set zones and people will slowly build up.
  • bubbles popping up with people’s needs
  • you can click on people and see how they’re feeling.
  • money economy, you can buy infrastructure.
  • lots more infrastructure requirements, you have to deal with sewers, power, water.
  • seemingly full traffic simulation, but probably not internally
  • “gambling houses bring a lot of crime… we have a lot of uneducated, low income, low density housing here, which is a hotbed for crime.”
  • seemingly no issues with the stroad
  • hypothesis about fun:
    • comes from watching your city grow
    • comes from getting to manage the city and balance variables.
    • comes from slow play, getting to enjoy just watching
  • doesn’t seem to discuss liveability, walkability, fun etc.

Notes from episode 10:

  • Simcity gives a lot of information, focuses very much on the technical aspects.
  • points out how land value increases or decreases based on surrounding parks, buildings, etc.
  • seems you can click on someone to hear their thoughts, but it doesn’t give it to you automatically.
  • organic moment where a firetruck was stuck in traffic, so a house burned down.

Looked at this video essay and this one, but neither seemed like they were really talking about the design.

This is GDC talk

  • Talked about how it was an old IP, not an issue for me.
  • Talked about how it was a mobile game, not an issue for me.
  • Talked about how it was free to play, not an issue for me.
  • Talked about the open-ended simulation.
    • Illusion and perception are more important than what’s happening under the hood. Communicating to the player that things are happening is super important.

Unfortunately wasn’t too helpful…