Videogames and the Humanistic Ethos
Imagine the “humanistic needs” of an anthropomorphized “video game”
- These needs involve being imaginative, transformative, with social significance
- These needs are often cannibalized by commercial needs
- Fears of negative escapism stem from the feeling that games take from their players needs, but maybe that’s just capitalism lol
continues with a bunch of neat examples of countercultural and artisticly experimental games.
#notesFromPaper