Videogames and the Humanistic Ethos

This note last modified September 1, 2024

Phelps

Imagine the “humanistic needs” of an anthropomorphized “video game”

  • These needs involve being imaginative, transformative, with social significance
  • These needs are often cannibalized by commercial needs
  • Fears of negative escapism stem from the feeling that games take from their players needs, but maybe that’s just capitalism lol

continues with a bunch of neat examples of countercultural and artisticly experimental games.

#notesFromPaper