designing for everyone

This note last modified September 1, 2024

design

Designing for everyone means you please no one. commercialism affects art

Backlinks

  • how to design reflective games
    • How can we design games to encourage reflection? According to this paper, reflective pieces are best done through personalized design, but if you're making mass media, you won’t know your players nor could you design something personal for them even if you did.

  • conventional game design works against reflection
    • designing for everyone makes it difficult for you to focus your message
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