evaluating transformational games
Designing Ethics Games-Schrier has examples of papers that have used each of these methods:
- Mixed Methods
- Pre / Post Game Activity
- Textual Analysis
- Design Research
- Focus groups or case studies
- Ethnographic approaches
- Designer reflection
Notes from Transformational_Framework-Culyba:
Levels of evaluation
- It seems reasonable
- Prior research shows it’ll probably work
- Experts say it will work
- Anecdotal data
- Formally researched
How to evaluate:
- Track player actions in game
- Track player actions irl
- Survey players about their intentions
- Survey stakeholders surrounding the players
- Test the player
Think about intermediaries: If you can’t evaluate the thing you want, what can substitute?
Imagine you already have the data, have done the analysis, and made the visualizations. What does it look like? What steps do you need to get that data?
Try to evaluate with the audience and context you would actually deploy in.
Players may themselves be interested in assessments, implicit or explicit