frustrations with building academic games

This note last modified January 3, 2023

Frustrations with designing games in a research context:

  • Every design decision needs to be justified. How do you even cite many of these design decisions?
  • Reusability of design elements across different groups is a problem
  • Sole developer is a rough spot to be in
  • interdisciplinary work is difficult
  • Using existing games would be nice, but is tough
  • To measure your design goals, you want players playing in a certain way, but that gets in the way of player agency.