frustrations with building academic games
Frustrations with designing games in a research context:
- Every design decision needs to be justified. How do you even cite many of these design decisions?
- Reusability of design elements across different groups is a problem
- Sole developer is a rough spot to be in
- interdisciplinary work is difficult
- Using existing games would be nice, but is tough
- To measure your design goals, you want players playing in a certain way, but that gets in the way of player agency.