game elements that surround the message, support the message

This note last modified September 1, 2024

  • players mentioned simple enjoyment in games.
    • tautologically, a player is more likely to engage with an engaging game. Seems reasonable to believe that engagement would extend to engagement with the message.
    • heck, there are probably many games that have awesome messages, but were put down because they were simply boring.
  • Background details, atmosphere, and lore can all contribute to this enjoyment
  • the abstract aesthetics contribute as well, e.g. the difficulty of Dark Souls makes people reflect on perseverance
  • Players both noticed (and seemed proud of noticing) when game mechanics meshed with more abstract themes.
  • 4th wall breaking is a good tool too.

subversion is a powerful tool, but you have to have a deep understanding of basic game development in order to employ subversion properly.