object inventory

This note last modified September 1, 2024

Categorizing the “stuff” in a game, maybe even via a spreadsheet with the following columns:

  • Whether objects are single or multi use
  • The interaction options for objects: do they have one use (and what is it)?
  • Do objects have multiple uses (and what are they)?
  • Do those uses change over time?
  • The object’s cost
  • A general description of the object.

The idea being to answer larger questions about the purpose and importance of the stuff in the game.