object inventory
Categorizing the “stuff” in a game, maybe even via a spreadsheet with the following columns:
- Whether objects are single or multi use
- The interaction options for objects: do they have one use (and what is it)?
- Do objects have multiple uses (and what are they)?
- Do those uses change over time?
- The object’s cost
- A general description of the object.
The idea being to answer larger questions about the purpose and importance of the stuff in the game.