publications

This note last modified May 22, 2026

Thesis Work

Games can transform players, guiding them to think about complex topics such as their beliefs, their identity, or the world they live in. Games are also incredibly complex. My thesis breaks down games, looking at individual elements that promote transformation, with the goal of helping designers understand which elements may be useful for their context.

Non-Thesis Publications

  • An Augmented Reality Game and a Browser Game for Citizen Science
    • Gandhi, K., Miller, J. A., Spatharioti, S. E., Apte, A., Fatehi, B., Wylie, S., & Cooper, S. (2021, August). A Comparison of Augmented Reality and Browser Versions of a Citizen Science Game. In The 16th International Conference on the Foundations of Digital Games (FDG) 2021 (pp. 1-8).
  • Performance Of Paid And Volunteer Image Labeling
    • Gandhi, K., Spatharioti, S. E., Eustis, S., Wylie, S., Cooper, S. (2022, November) Performance of Paid and Volunteer Image Labeling in Citizen Science — A Retrospective Analysis. In Proceedings of the AAAI Conference on Human Computation and Crowdsourcing (Vol. 10, Forthcoming)
  • Survey Of Citizen Science Gaming Experiences
    • Miller, J. A., Gandhi, K., Gander, A., & Cooper, S. (2022). A Survey of Citizen Science Gaming Experiences. Citizen Science: Theory and Practice, 7(1), 34.
  • An Effective Platform For Crowd Classification Of Coastal Wetland Loss
    • Spatharioti, S. E., Boetsch, E., Eustis, S., Gandhi, K., Rota, M., Apte, A., Cooper, S., Wylie, S., An Effective Platform for Crowd Classification of Coastal Wetland Loss. In Conservation Science and Practice (Forthcoming)

“Forthcoming” indicates that a paper has been accepted for publication, however proceedings have not been published yet.