publications
Thesis Work
Games can transform players, guiding them to think about complex topics such as their beliefs, their identity, or the world they live in. Games are also incredibly complex. My thesis breaks down games, looking at individual elements that promote transformation, with the goal of helping designers understand which elements may be useful for their context.
- Reflection in Mass-Market Games
- To set a foundation, I asked players about games they found transformational. What game elements do players say help them reflect? What elements fail, and just come off as annoying?
- A Design Framework For Reflective Play
- What can we learn from successful games? Which elements do they use? This paper creates a set of lenses, tools designers can use to make better reflective games.
- Insights From the Development of an Urban Planning Educational Game
- How do elements evolve as they’re implemented and tested in a transformational game? Generally, what problems arise, and what does the playtesting process look like for a transformational game?
- Studying Variations of a Game about Wealth Inequality
- I made variations of a game that touches on wealth inequality. Regardless of variation, the game was effective in changing player belief about inequality, but this headline hides interesting nuances in the effects (or lack thereof) across the variations or how players with different political beliefs responded.
- Overall thesis takeaways
Non-Thesis Publications
- An Augmented Reality Game and a Browser Game for Citizen Science
- Gandhi, K., Miller, J. A., Spatharioti, S. E., Apte, A., Fatehi, B., Wylie, S., & Cooper, S. (2021, August). A Comparison of Augmented Reality and Browser Versions of a Citizen Science Game. In The 16th International Conference on the Foundations of Digital Games (FDG) 2021 (pp. 1-8).
- Performance Of Paid And Volunteer Image Labeling
- Gandhi, K., Spatharioti, S. E., Eustis, S., Wylie, S., Cooper, S. (2022, November) Performance of Paid and Volunteer Image Labeling in Citizen Science — A Retrospective Analysis. In Proceedings of the AAAI Conference on Human Computation and Crowdsourcing (Vol. 10, Forthcoming)
- Survey Of Citizen Science Gaming Experiences
- Miller, J. A., Gandhi, K., Gander, A., & Cooper, S. (2022). A Survey of Citizen Science Gaming Experiences. Citizen Science: Theory and Practice, 7(1), 34.
- An Effective Platform For Crowd Classification Of Coastal Wetland Loss
- Spatharioti, S. E., Boetsch, E., Eustis, S., Gandhi, K., Rota, M., Apte, A., Cooper, S., Wylie, S., An Effective Platform for Crowd Classification of Coastal Wetland Loss. In Conservation Science and Practice (Forthcoming)
“Forthcoming” indicates that a paper has been accepted for publication, however proceedings have not been published yet.