publications
- Reflection in Mass-Market Games
- What game elements to players say help them reflect? What elements do players say fail, and just come off as annoying?
- Gandhi, K., Miller, J. A., & Cooper, S. (2022, September). “Philosophy is Seeped into Every Brick” - Weaving Reflective Elements into Mass-Market Games. In The 17th International Conference on the Foundations of Digital Games (FDG) 2022 (pp. 1-9).
- A Design Framework For Reflective Play
- What can we learn from successful games? This paper creates a set of lenses, tools designers can use to make better reflective games.
- Josh Aaron Miller*, Kutub Gandhi*, Matthew Alexander Whitby, Mehmet Kosa, Seth Cooper, Elisa D. Mekler, and Ioanna Iacovides. 2024. A Design Framework for Reflective Play. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24). Association for Computing Machinery, New York, NY, USA, Article 519, 1–21. https://doi.org/10.1145/3613904.3642455 *Joint first authors
- Insights From the Development of an Urban Planning Educational Game
- What’s the process of building an educational game? What problems arise, and what does the iterating and playtesting look like?
- Gandhi, K. & Cooper, S. (2024). Going From A Well Made Slideshow to a Full Game. In The Meaningful Play Proceedings 2024 (pp. 3-28).
- An Augmented Reality Game and a Browser Game for Citizen Science
- Gandhi, K., Miller, J. A., Spatharioti, S. E., Apte, A., Fatehi, B., Wylie, S., & Cooper, S. (2021, August). A Comparison of Augmented Reality and Browser Versions of a Citizen Science Game. In The 16th International Conference on the Foundations of Digital Games (FDG) 2021 (pp. 1-8).
- Performance Of Paid And Volunteer Image Labeling
- Gandhi, K., Spatharioti, S. E., Eustis, S., Wylie, S., Cooper, S. (2022, November) Performance of Paid and Volunteer Image Labeling in Citizen Science — A Retrospective Analysis. In Proceedings of the AAAI Conference on Human Computation and Crowdsourcing (Vol. 10, Forthcoming)
- Survey Of Citizen Science Gaming Experiences
- Miller, J. A., Gandhi, K., Gander, A., & Cooper, S. (2022). A Survey of Citizen Science Gaming Experiences. Citizen Science: Theory and Practice, 7(1), 34.
- An Effective Platform For Crowd Classification Of Coastal Wetland Loss
- Spatharioti, S. E., Boetsch, E., Eustis, S., Gandhi, K., Rota, M., Apte, A., Cooper, S., Wylie, S., An Effective Platform for Crowd Classification of Coastal Wetland Loss. In Conservation Science and Practice (Forthcoming)
“Forthcoming” indicates that a paper has been accepted for publication, however proceedings have not been published yet.