what makes a game philosophical
What puts something in the category of “philosophy game”? This is a tough and honestly subjective distinction
- There are games that bring up explicit philosophy texts and play with formal concepts (The Talos Principle)
- There are games that push a philosophy, though don’t bring up literature and aren’t overly explicit about it (The Stanley Parable)
- There are games that have quandaries situated in larger, non philosophy oriented game structure (Fallout 3)
- There are games that convey a feeling and encourage reflection, but don’t really have an explicit message (Outer Wilds)
- And then there are games that just resonate with people (This one is personal preference… A Short Hike might be a good example?)
Dr. Gualeni wrote a definition, whose notes are here: Definition Of Philosophical Game-Gualeni