Designing Ethical Gameplay-Sicart

This note last modified March 29, 2022

Sicart

Chapter in Ethics And Game Design-Schrier

The starting of COD kills you. It implies that you will get agency and action, but it subverts that by simply executing you. In that way, COD 4 is taking a critical stance towards its own genre.

What is a moral game? It’s not just making binary choices because morality is more of a system and a rationale. Thus, ethics is a series of systems and choices in a gameworld.

Fallout 3 has a no-win quest as well that forces reflection.

Games have different layers (sorta MDA), and the ethical interactions of a game are at the semantic level.

Break traditional HCI principles: Increase cognitive friction and force the player to reflect.

“An ethically successful game pitches players against their own morals”

Shadow of the Colossus takes a very hands off approach in reflection, but its there, oh its definitely there.

#notesFromPaper