games - reflection

This note last modified May 25, 2026

Tags: games reflection

There are different levels of reflection. Games are good at teaching deeper, abstract concepts and facilitating reflection, though higher levels of reflection are rarer.

Further reading:

  • all the readings in “empathy games”
  • Slovak’s reflective practicum 2017
  • Reread evaluating serious experience in games
  • R. Wylie and M. T. H. Chi, “The Self-Explanation Principle in Multimedia Learning,” in The Cambridge Handbook of Multimedia Learning, Cambridge University Press, 2014, pp. 413–432.
  • J. E. Richey and T. J. Nokes-Malach, “How much is too much? Learning and motivation effects of adding instructional explanations to worked examples,” Learn. Instr., vol. 25, pp. 104–124, 2013, doi: 10.1016/j.learninstruc.2012.11.006.
  • D. B. Clark, S. S. Virk, J. Barnes, and D. M. Adams, “Self-explanation and digital games: Adaptively increasing abstraction,” Comput. Educ., vol. 103, pp. 28–43, Dec. 2016, doi: 10.1016/j.compedu.2016.09.010.
  • Weaver & Lewis Mirrored Morality
  • Kremar & Cingel Moral Foundations Theory
  • Melcer, Digra 2022, unintended learning in commercial video games.
  • Tamborini, the influence of morality subcultures on the acceptance and appeal of violence
  • Fairplay game: did it work?
  • VR Game for creating empathy in abusers