Ethical Thinking amoung Young Gamers
#notesFromPaper
Based on interviews from the good play project
games can teach philosophy by creating organic problems, namely forcing gamers to interact with others in simulations of complex real life decisions.
Looks at the transient community of WoW and creates own metrics of moral competency
- individualistic
- considers potential harm to self
- interpersonal
- considers potential harm to simplistic interpersonal relationships, such as close friends or similar players
- communal
- considers potential harm to abstract community
individualistic players fall to the excuse of “it's just a game”