Game Transfer Phenomena-Ortiz
#notesFromPaper
Year : Tags : Authors: Ortiz Aronsson Griffiths #unread
- players become dissociated in games
- players dreamed / daydreamed about games
- players saw real life objects and thought about (or saw, in an optical illusion sense) video game elements.
- Players would take real life actions as if they were in game actions, e.g. walking like a video game character or wanting to press keyboard buttons to access real life objects
- players gamified their own lives, applying points
- players referenced games in conversation or did actions with friends inspired by games
- thought about taking violent / dangerous actions, as one would in a game to solve problems
- feared that they might face danger in real life, just as one would in a game