Game Transfer Phenomena-Ortiz

This note last modified September 1, 2024

#notesFromPaper Year : Tags : Authors: Ortiz Aronsson Griffiths #unread

game transfer phenomena

  • players become dissociated in games
  • players dreamed / daydreamed about games
  • players saw real life objects and thought about (or saw, in an optical illusion sense) video game elements.
  • Players would take real life actions as if they were in game actions, e.g. walking like a video game character or wanting to press keyboard buttons to access real life objects
  • players gamified their own lives, applying points
  • players referenced games in conversation or did actions with friends inspired by games
  • thought about taking violent / dangerous actions, as one would in a game to solve problems
  • feared that they might face danger in real life, just as one would in a game