Reflective Game Design-Khaled

This note last modified September 1, 2024

#notesFromPaper Year : Tags : Authors: Khaled

conventional game design works against reflection

refers to reflection using the definition I usually ascribe to critical thinking

trivializing a game leads to worse learning outcomes

Crookall Hofstede: games need a debrief section for players to let the learning outcomes soak in.

immersion is counter to reflection, but maybe we are more likely to listen to a character we associate with

critical design is not “user friendly”, though avoid challenging to the point where the art is alienating.

cost and challenge: If we pay for a game, we’re far more annoyed if it’s subversive or not a straightforwardly entertaining experience.

some discussion on Art Game and how it doesn’t set goals for players / has “irritating” elements to aid in immersion and reflection triggering.

Also discussed the game Joust - game