Reflective Game Design-Khaled
#notesFromPaper
Year : Tags : Authors: Khaled
conventional game design works against reflection
refers to reflection using the definition I usually ascribe to critical thinking
trivializing a game leads to worse learning outcomes
Crookall Hofstede: games need a debrief section for players to let the learning outcomes soak in.
immersion is counter to reflection, but maybe we are more likely to listen to a character we associate with
critical design is not “user friendly”, though avoid challenging to the point where the art is alienating.
cost and challenge: If we pay for a game, we’re far more annoyed if it’s subversive or not a straightforwardly entertaining experience.
some discussion on Art Game and how it doesn’t set goals for players / has “irritating” elements to aid in immersion and reflection triggering.
Also discussed the game Joust - game