#todo
player experience
Different ways to look at your game. Each lens lets you focus in on a different part of the player experience or system, letting you think about your design without being overwhelmed.
z:tag/notesFromPaper Authors: Azadvar Canossa Year : Tags : player experience self determination theory autoelotic
Khaled claims that reflection is under-represented within mainstream entertainment games. Perhaps this is because it’s hard to balance the conflicting needs of commercial viability and designing for reflection? This paper tackles this issue by analyzing player perceptions of reflective games in the specific context of mass-market oriented games.