What is the point of playing games, of doing things? The Witness seems slightly… anti-achievement. While there are achievements in the game, the design seems to argue against playing the game for achievements sake. The game should be played in an autoelotic sense, and you shouldn’t look up tutorials just to progress. If you get stuck, the game encourages you to go to a different area and come back with a new perspective (in fact, there are a variety of puzzles designed to make you stuck and come back)