Intrinsic Skill Atoms For Gameful Design
#notesFromPaper
Year : 2015 Tags : #survey
Author: Deterding
HCI should look into using games for understanding motivation in other HCI contexts
!free play vs !gamefulness
talks about the PENS model which is itself based on SDT
edutainment that merely uses games to cover up distasteful parts of learning (chocolate covered broccoli) has historically failed. All activities can be motivating and enjoyable, but the system needs to be holistically created.
UI design is about removing unnecessary challenges, game design is about adding them. Talks about toys vs tools
don’t create challenges that add enjoyment in an edutainment sense, instead identify the challenges that are already there and restructure them in a motivating way
because game design lenses were too game specific, this book created motivational design lens