PENS

This note last modified September 1, 2024

How do you measure the player experience?

Go beyond surface expressions of fun and understand basic psychological needs provided by a game

PENS can help lower learning curve

This paper talks a lot about improving player outcomes, pretty complex and interesting, may be worth a reread

OFAs: Opportunities for action, things that the player can do in the game world

immersion

based on SDT

what players label as enjoyment or fun is the experience of needs satisfaction

PENS measures SDT but goes further and measures presence / immersion and intuitive controls as well