explorables
Interactive, gameful, explorable explanations.. In academic literature, these are known as intelligent tutoring systems.
Further reading:
- How effective is algorithmic visualization? (https://www.sciencedirect.com/science/article/pii/S1045926X02902375)
- Kate Compton’s Work on Casual Creators.
- Intrinsically Motivating Play (https://www.researchgate.net/publication/344268912_Intrinsically_Motivating_Instruction-Thomas_Malone)
- Explorables tutorials
- Goeey Gut, CHIplay 2022, eduboardgame
- Design Science in Information systems research (exists, Seth)
- character believability in games
- Designing for Discomfort Squinky (https://www.gdcvault.com/play/1023269/Designing)
- pals in power armor besmann (anthropomorphization in games)
- Well played 2.0, games value and meaning
- Against procedurality (http://gamestudies.org/1103/articles/sicart_ap?utm_source=tech.mazavr.tk&utm_medium=link&utm_compaign=article%201/)
- On endogenous design
- Mary Flanagan Critical Play