Fleck and Fitzpatrick's reflection framework
- Remembering without further thought
- Explanation without further thought
- Looking for relationships between experiences
- Seeing things from a different perspective
- Considering alternatives
- Reflection that causes changes in one’s behavior
- Relating experience to social and ethical implications
game transformations are low level
I think Whitby likes Baumer’s framework better?
Original paper with some more notes: Reflection - Framing A Design Landscape-Fleck