designing transformational games

This note last modified August 19, 2025

See my broader note on: what can games do?

I absolutely love the transformational_Framework-Culyba

Activity Theory Serious Games Analysis-Carvalho has some great related work.

A transformational game# needs to properly enmesh transformational objectives with gameplay, which is a difficult task.

teach via rules and outcomes

Most transformational games fail because they simply take an existing template (e.g. Pac Man) and try to make it educational - Communicating Values through Mechanics

transformational games often have a rhetorical position that they reinforce through gameplay. Instead they should allow the player to discover the “correct” position through their gameplay. - Mechanic as the Message

Games should model systemic forces by letting their mechanics be abstractions of activities found within the larger system the game models. - Mechanic as the Message

designing explorables


Related notes:


Steps of creating a transformational game:

  • Empathize (who is your audience, and what do they need?)
  • Define (What are your learning goals?)
  • Ideate (Think & prototype)
  • Create (Build them)
  • Iterate (Playtest and rebuild)