what transformational games can do
Games as playful systems: A game can simulate a real world system, allowing players a safe space to modify things and see what happens.
Games as learning challenges: In order to complete the game, players must learn. This can range from “do division to defeat zombies” up to “learn about Aristotle so you can accurately roleplay as him in a LARP”. See gameful design
Games as reflective spaces: Games can provide time, and a mental space to think about certain topics, even if they aren’t providing much content. Games can help us imagine a world that doesn’t yet exist.
Games as experience anchors: The game may not provide that much content, but its memorable, and used as a touchstone when content is later provided, or when a player is trying to recall something.
Games as social platforms: Games encourage social interaction, where players may learn social skills or discuss concepts.
Games as alibis: Rather than directly bringing up a difficult topic, play a game that touches on those topics as a way to spark conversation.
Games as introductions: Games can bring up topics to be followed up on later, all while making players think they are just playing a silly game. See embedded design
Gamification: Using points, badges and leaderboards to motivate users in a non-game setting.
Games as a pasttime: Games can provide something for a player to do while they’re learning.