procedural rhetoric

This note last modified September 1, 2024

Games make claims about the world through processes. Games can use processes to persuade

This shouldn’t be confused with persuasive technology

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  • respect the player's intelligence with subtle messages, slowly built
    • rely on procedural rhetoric
  • games enable the intellectual exploration of various perspectives
    • Tagging: games can teach philosophy through simulation, agency, procedural rhetoric, intellectual exploration

  • dialectic games
    • Games that are ambiguous and exploratory in their themes, relying on their procedural rhetoric and putting the onus of determining the best course of action and the meaning of in-game decisions onto the players themselves.

  • Procedural Rhetoric-Bogost
    • procedural rhetoric

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