validated surveys
General UI usability
General motivation
- intrinsic motivation inventory (This one is really good, and has a lot of subscales for various things)
- Academic Motivation Scale
- Vallerand et. al passion scale? (2003, journal of personality and social psychology)
- User Engagement Scale?
Games
- PENS-Rigby_Ryan
- GEQ
- UPEQ-Azadvar_Canossa
- Gaming Motivation Scale-Lafrieniere
- More questionnaires here: https://designrshub.com/2019/05/gaming-questionnaires.html
- PXI (CHI 2022 has a shortened version)
- CORGIS (challenge, including emotional challenge, in games)
- PANAS
- IEQ
- GEngQ
- Games user experience satisfaction scale (GUESS-18)
Edugames
- EGameFlow
- Model for the Evaluation of Educational games
SEL
- Davis Individual Reactivity Index (Empathic Concern and Perspective taking)
- 5cs of PYD
- Interpersonality Generosity Scale (Smith & Hill)
- Adapted Good Self Assessment (commitment to moral action)
- Moral Values Internalization Questionnaire
Most of the above came from Perspective Taking And Decision Making In Educational Game Play-Hilliard
- learning activities survey
- Moral Foundations Questionnaire (See Moral Intuitions in Detroit become Human)
- Creative Support Index
- Critical Consciousness and Shortened Critical Consciousness Survey
Community
Many community scales specifically relate to structured communities one is already part of (neighborhoods, MMORPG groups, companies), rather than the inclusiveness of new communities
- Three Factor Psychological Sense Of Community Scale-Jason (this one has some other notes within it)
- 15 item scale from Neighborhood Participation Project (Chavis, Hogge, et. al, 1986)
- Sense of community index (Perkins), but this one isn’t as verified
- Sense of community index
- Hagerty and Patusky sense of belonging
- Sense of virtual community: https://pdfs.semanticscholar.org/3f1e/a28d8112056c261fdace3bad5f91bb6b2d34.pdf?_ga=2.200115374.1066476476.1614291327-2068728985.1610572304
Workplace
- Work Preference Inventory
- Copenhagen Psychosocial Questionnaire, Pejtersen, Kristensen, Borg & Bjorner
Nature relatedness
Aesthetic Appreciation
- AESTHEMOS
Mental Health (anger, depression, suicidality, etc.)
Values
Other
- Emotionally Moving Moments In Games-Bopp mentions an emotional gratification in media survey by Bartsch
- wallner and kriglstein 2016 understanding of visual cues?
- Hong Psychological Reactance Scale (for measuring trait reactance).
- Has some variations, see Jonason, Bryan, Herrera (2010) and De Las Cuevas et al. (2014)
- Salzburger state reactance scale looks at behavioral intent as well as negative evaluations.