validated surveys
General UI usability
General motivation
- intrinsic motivation inventory (This one is really good, and has a lot of subscales for various things)
- Academic Motivation Scale
- Vallerand et. al passion scale? (2003, journal of personality and social psychology)
- User Engagement Scale?
Games
- PENS-Rigby_Ryan
- GEQ
- UPEQ-Azadvar_Canossa
- Gaming Motivation Scale-Lafrieniere
- More questionnaires here: https://designrshub.com/2019/05/gaming-questionnaires.html
- PXI (CHI 2022 has a shortened version)
- CORGIS (challenge, including emotional challenge, in games)
- PANAS
- IEQ
- GEngQ
- Games user experience satisfaction scale (GUESS-18)
Edugames
- EGameFlow
- Model for the Evaluation of Educational games
SEL
- Davis Individual Reactivity Index (Empathic Concern and Perspective taking)
- 5cs of PYD
- Interpersonality Generosity Scale (Smith & Hill)
- Adapted Good Self Assessment (commitment to moral action)
- Moral Values Internalization Questionnaire
Most of the above came from Perspective Taking And Decision Making In Educational Game Play-Hilliard
- learning activities survey
- Moral Foundations Questionnaire (See Moral Intuitions in Detroit become Human)
- Creative Support Index
Community
Many community scales specifically relate to structured communities one is already part of (neighborhoods, MMORPG groups, companies), rather than the inclusiveness of new communities
- Three Factor Psychological Sense Of Community Scale-Jason (this one has some other notes within it)
- 15 item scale from Neighborhood Participation Project (Chavis, Hogge, et. al, 1986)
- Sense of community index (Perkins), but this one isn’t as verified
- Sense of community index
- Hagerty and Patusky sense of belonging
- Sense of virtual community: https://pdfs.semanticscholar.org/3f1e/a28d8112056c261fdace3bad5f91bb6b2d34.pdf?_ga=2.200115374.1066476476.1614291327-2068728985.1610572304
Workplace
- Work Preference Inventory
- Copenhagen Psychosocial Questionnaire, Pejtersen, Kristensen, Borg & Bjorner
Nature relatedness
Aesthetic Appreciation
- AESTHEMOS
Mental Health (anger, depression, suicidality, etc.)
Values
Other
- Emotionally Moving Moments In Games-Bopp mentions an emotional gratification in media survey by Bartsch
- wallner and kriglstein 2016 understanding of visual cues?
- Hong Psychological Reactance Scale (for measuring trait reactance).
- Has some variations, see Jonason, Bryan, Herrera (2010) and De Las Cuevas et al. (2014)
- Salzburger state reactance scale looks at behavioral intent as well as negative evaluations.